![]() ![]() GameSpot named it the best Xbox game of April 2004. įight Night 2004 received "favorable" reviews on both platforms according to video game review aggregator Metacritic. Combined console sales of Fight Night games released in the 2000s reached 2.5 million units in the United States by July 2006. Next Generation ranked it as the 68th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. By July 2006, the PlayStation 2 version of Fight Night 2004 had sold 850,000 copies and earned $36 million in the United States. Sales of Fight Night 2004 surpassed 1 million units worldwide by the end of June 2004. For example, with the default controller configuration, moving the right analog stick up and to the left will cause the fighter to throw a straight punch with his left hand, while holding down the right trigger while performing the same movement and then holding R1 will cause the fighter to raise his guard to the left side of his head, ready to attempt a parry. With Total Punch Control, most maneuvers, including punching, leaning and blocking, are performed with the left or right analog sticks, modified by the left or right triggers. Its chief features are a career mode, in-depth and reasonably realistic fighting and an analog stick-based control scheme dubbed Total Punch Control, which was re-used, with enhancements, in the sequels. Four sequels followed, Fight Night Round 2 in 2005, Fight Night Round 3 in 2006, Fight Night Round 4 in 2009 and Fight Night Champion in 2011. It is the successor to EA's previous boxing series, Knockout Kings. Fight Night 2004 is a 2004 boxing video game developed by NuFX, Inc.
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